Ideally you want to have more than 9000 points with OVER 7 minutes of time remaining by the time you finish the first phase of the mission. It's indeed a combination of score and time, but if you spend more time, you can still get the S if you get more score.

Just finished doing S ranks for all missions on hard to unlock the last skin for F-22 that I was missing, you da real MVP! For 19, I used the X-02 with 4AAM, parts that specialise in special homing and special loadout increase.

I'm not sure about over 12 minutes, but I did a run with 13 minutes and was an A rank. Ace Combat is an arcade flight video game developed by Bandai Namco under the name "Project Aces". i got 23k in the first part of the mission then when the silos launched i got 1 mig and all the silos and my total came to some 26k+. There 1 missile shot your dead and 2-3 hits from the AA your dead , U gotta admit though the ace difficulty in 7 isn't that bad compared to ace difficulty in ace combat 5. It was my first time playing so i didnt know how or what these checkpoints restarts fare just that it kept restoring my ammo.

what was that mission... Bunker Buster? Second attempt followed as per above, that got me the S. U gotta admit though the ace difficulty in 7 isn't that bad compared to ace difficulty in ace combat 5. Kill every fighter as fast as possible up the appearance of the Arsenal Bird.
All rights reserved. Community Software by Invision Power Services, Inc. Until I fill this, use the legacy table as a reference, not as a guarantee. You might also want to invest in an increase payload of special weapons. . It was only when i was doing free missions to get the S rank that i realized of these major factors.

Restarting checkpoints to restock your payload is fine as long it doesn't happen too long after you reach them. Yeah im talking like in the long run suppose if things dont go your way inbetween the missions, when u feel like u wasted alot of time and restart checkpoint thinking u will get back that lost time but that lost time plus new time adds up in the final summary. Ideally you would have around 2 minutes left on the clock and around 20500-21000 points by the time second phase starts. The real silo should be your last target taking out ground targets along the way. Pretty sure that killing named aces bumps the rank by a lot.

Thank you for all your work with Acepedia - it's a resource I use anytime I need to quickly find bits of information in Ace Combat's history. If you believe your item has been removed by mistake, please contact, This item is incompatible with ACE COMBAT™ 7: SKIES UNKNOWN. SlyCooperFan1 Nov 3, 2019 @ 11:20am We did the calculations at Acepedia for all of the S ranks. If you get over 15000 points but over 12 or 13 minutes, the S rank is negated.

Killing will give u around 1100-1500 i think but if u didn't finish the mission fast enough and kept retrying checkpoints multiple times then u can miss out on that S rank. It is only visible to you. If you take a bit of damage during the missions continue playing don't restart checkpoint. The second part of the mission has a preset amount of points that you can earn, as there are only TGT hostiles on the playfield that you have to destroy to finish the mission.

Therefore, you need to focus on the first part. There 1 missile shot your dead and 2-3 hits from the AA your dead. it just slight ups the damage but yeah they focus on you much more in ace difficulty. Also don't bother conserving ammo in the first phase and destroy as many enemies as possible. Key is to destroy as many as possible. Similarly in missions which give u the option to resupply/repair, if u go ahead and do resupply it also WILL affect your final rank regardless of how well u finished the level. This is about half a year overdue by this point but I know this guide still gets used often enough. Please post it in the, ACE COMBAT 7: Skies Unknown Achievement Sessions. One the differences between difficulties is how aggressive the enemies are. Here, some stats: Destroyed a few Arsenal Bird parts, then destroyed every drone. Do you have a question about this achievement? that one where you locate silos. © Valve Corporation. I strongly suggest you invest in missile speed, homing ability, and distance for this one. I see, and not sure why I didn't think to add those two together until now. What I do though, is restart the checkpoint immediately after reaching them to restock the payload.

Just a tip for missions 19 and 20.

You want to destroy all the drones (meaning both the main two drones and the Weapon UAVs AND the smaller drone that appears afterwards) with more than 19 minutes left on the clock (though some people have had luck with over 17 minutes left over at that stage).
4 rizin, see our previous comments. it is imperative that you prioritize time. You might have to destroy some of the propellers to get to the last few launchers), then the pulse launchers on the undersides of the wings (shoot from below to hit them), and, lastly, the laser (shoot from below, coming in from the front), before taking out the propellers and the remaining TGTs. Alright so, this is a Work-in-Progress section but this will contain revised data taken from a cumulative source. Getting the plat for ace combat 7 wont be too hard just grindy. Not the most ideal place to ask, I'm aware, but doing so nonetheless. Yeah i meant i should have restarted the mission instead of restarting from checkpoint. Destroyed all named aircraft in campaign mode. When the Arsenal Bird appears, kill as many drones/fighters as possible on your first pass while you reposition yourself behind the Bird. Don't spam missiles, wait for an opening (usually when the drones are flying directly from or at you). Thanks :D I tried to include them in my achievement guide, but it's difficult to explain the conditions without taking a lot of the page. You need to sign in or create an account to do that. Don't bother with damage or increased payload. For long day i got my final mission time as 24 minutes on my first try due to the massive amounts of times i used to restart checkpoints in between when i didnt see things my way lol. Haha no worries Ivan, and please feel free! Taking out these leaders will cause the drones to fly less aggressively. Try to shoot down all enemy aircraft in the last part of the mission fast because your team could shoot down some of these and get less points. So you want to slap an S-rank on each mission for that Sol Emblem and some nicknames? Cruise missiles speed up as you get closer, so you have some time to shoot down the Ace before going after them. Drones killed a friendly and I had to restart from checkpoint. With the mods I recommended you can survive two missile strikes and you health will regenerate back to 50% over time. Acepedia has both of those calculations already accounted for on both mission pages. Suppose I'll do that, and see if I can't keep this, what we see here as I guess a legacy version of the guide.

Idk if you want to do one link for each mission, but I would make it simple and just link to the page of all missions: Hey real quick, Sly, do I have permission to draw from Acepedia as the cited information source? I think they prioritize points more than speed. My time was 11:09 in the S rank run. For this I recommend you select a plane which can fit either the 8AGM, LAGM, or LACM ground weapons, like an F-35 or an Su-30SM as those strike targets directly from above (as opposed to just flying in a straight line) and can clear hills and mountains if you fire them at the correct angle. If this guide has helped you, why not take a look at, Verified all mission (including DLC missions) can be done with a F-104C. Mission 09: 15000 points, less than 12 minutes for S rank. If you get over 15000 points but over 12 or 13 minutes, the S rank is negated. Wait, that mission has checkpoints? This is the only mission for which I didn't use an Su-57 with PLSL, and opted for an F-35 with 8AGMs. Try to destroy as many Bird parts as possible in between shield activation, and while shield is up, show the drones some 4AAM loving as well. My time was 11:09 in the S rank run. Your rank will be determined how high u score quickly, finished it without restarting checkpoints and how fast u completed it. Hidden Trophy in Ace Combat 7: Skies Unknown (PS4), ACE OF ACES achievement in ACE COMBAT 7: SKIES UNKNOWN (PC), © 2020 TrueGaming Network Ltd, All Rights Reserved. Sign up for a new account in our community.

Español - Latinoamérica (Spanish - Latin America), Information in this category comes from Acepedia's mission listing for ACE COMBAT 7: SKIES UNKNOWN, https://steamcommunity.com/sharedfiles/filedetails/?id=1642144158, https://www.youtube.com/playlist?list=PLRSnpQ118FSJWqiLwXYMvQRescEXpCuVa, https://acecombat.fandom.com/wiki/Ace_Combat_7:_Skies_Unknown/Missions, https://acecombat.fandom.com/wiki/Long_Day, https://acecombat.fandom.com/wiki/Pipeline_Destruction_(AC7). Relatively straightforward - you have to clear every mission in the game with an S rank on Ace difficulty, which is unlocked after beating the game on Hard difficulty.

Started by Start damaging the ADF-11 Drones until they release their mini drones. My fastest run was 16m 1s with 53k points but that bagged me an A rank. Once the mid-mission cutscene plays you will get a checkpoint -- reload the checkpoint as soon as the gameplay restarts and just proceed as normal with a fully restocked ammo supply, make sure that you don't dawdle around. Remember to come back to check for updates to this guide and much more content for Ace Combat 7: Skies Unknown

Restarted checkpoints after Arsenal Bird arrived and after it activated the shield.

Have you got any tips or tricks to unlock this achievement?Add a guide to share them with the community. 27,200 score on Long Day (mission 06) S-ranked HARD. Ace S rank: 29,020 points. ACE OF ACES achievement in ACE COMBAT 7: Skies Unknown: Completed all campaign mode missions on ACE difficulty with an S rank - worth 80 Gamerscore You need to be a member in order to leave a comment. For hard or normal you can shave off a certain amount of time and points, although I have no idea of the precise requirements for each difficulty. What matters is the sum of Time Bonus and Destruction Score.


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