Curses affecting any good-aligned creature are suppressed. The target gains a +2 bonus to AC until the end of the unicorn's next turn. 轆轤首 ろくろくび. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

1 Nekomata 1.1 Physical Qualities 1.2 Playing a Hito-Neko 1.3 Hito-Neko Adventurers 1.4 Hito-Neko Racial Feats Inquisitive Cat creatures whose colors are as diverse as their morals From the simple civilized black and gray striped Hito-Neko who are as comfortable in a suit of armor or a scintillating dress, to the wild savages that live beyond the most distant outcroppings of settlements. The unicorn has advantage on saving throws against spells and other magical effects. Your claws can be enchanted as if they were a light blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Three sample Hito-Neko adventurers are described below. For example my last campaign had a "boss" ancient red dragon with several levels of sorcerer and spell sniper. Magic Resistance. While not necessarily overly emotional, this change in attitude is more commonly attributed to things that one would find of interest. Vampire name generator . Back to Main Page → 4e Homebrew → Races → User Races. Though his vigilant watch has kept them safe for sometime an inescapable feeling of dread has begun to wash over him. Their only other distinguishing feature is their tails. She has tasted the finest wines and knows all the latest trends and fashions and is often ahead of the curve. So anybody decide to get crazy and add Feats/Class features to monsters or NPCs? Shimmering Shield (Costs 2 Actions). , pg. The unicorn can take 3 legendary actions, choosing from the options below. Hito-Neko Characteristics: Affectionate, aloof, clever, inquisitive, playful, prideful, Male Names: Barney, Chance, Grizzle, Horace, Payton, Rahjah, Renoir, Zasu, Female Names: Akina, Felicity, Kendra, Maggie, Nikita, Sophie, Tessa, Willow. Healing Touch (3/Day). When a good-aligned creature casts a spell or uses a magical effect that causes another good-aligned creature to regain hit points, the target regains the maximum number of hit points possible for the spell or effect.

Hito-Neko grow very quickly and are fully matured by the time they are twelve. Table: Creature Size and Scale; Size Category AC Modifier Special Attacks Modifier 1 Hide Modifier Height or Length 2 Weight 3 Space 4 Natural Reach 4 Carrying Capacity Multiplier ; Tall Rahjah is wild and untamed with virtually no knowledge of the civilized world. Chance is a lovable rogue with a heart of gold and hopefully in the near future will have several matching coins to go with it. Regardless if they are wild barbarians, friendly fun loving companions or prideful and aloof one thing all Hito-Neko share is a love for the hunt. The unicorn makes two attacks: one with its hooves and one with its horn.

There seems to be a real stigma revolving around killing PC’s nowadays, especially in 5e. They are swayed easily with mood shifts that can be somewhat unpredictable. You know the control flames cantrip. Yes, at least occasionally. This name generator will generate 10 random vampire names for a wide range of vampire types. I died... ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. 5th Edition Adding a continent to my setting that fills the "Far East" niche and im held back a bit by the only clearly asian-themed monster in the Monster Manual being the Oni. Do people NOT do that? The target magically regains 11 (2d8 + 2) hit points. Their eyes are usually amber or green but can even be blue or red. This weapon has the off-hand property and a +2 proficiency bonus and deals 1d6 damage. It is especially useful if your PCs use feats as they are optional in the game and seem to outstrip monsters at mid to high level if they also don't get some bonus. Something is coming and even his powers may not be enough to stop it. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. I have done something similar in my hardcore monsters and I used to have templates for adding class features to monsters/npcs in the downloads section but I removed at some point. Innate Spellcasting. The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away. Hito-Neko may be fierce hunters in the wild, feral and seemingly beyond all approach, but the more commonly encountered of the race can very well simply be your neighbor. You are always considered to have a running start when jumping. Appearance: By day, rokurokubi appear to be ordinary women.By night, however, their bodies sleep while their necks … These are the ones who often wish to accelerate their standing in society and can use their natural charisma to reinforce their impressive abilities to meet any task head on. Evil Wizard: You bring an Unicorn to kill me? You are using an out of date browser. Transformed by the creature’s celestial presence, the domain of a unicorn might include any of the following magical effects: If the unicorn dies, these effects end immediately. This makes them more often then not the delight of shop owners abound for they have become renowned in their love for useless eye-catching baubles. Those growing up in more civilized areas will often dress to meet the modern trend, while those who are less domesticated will often opt to not wear clothing at all and will rely purely on their natural fur for warmth. These Hito-Neko are often the most venerated and the most feared for they are truly capable of anything. All the time. Assuming it was a fluke, shortly thereafter I ran an "intro to dnd" session at my local gaming store. The jinchuriki who hosts this creature gains an affinity for fire. I‘m a human Druid with a unicorn! For in her line of work being able to properly blend in to the higher echelons of society is not only enjoyable but necessary, because an assassin who can't get close to her target is hardly worth paying the kind of money she receives. Some can have little to no fur choosing to shed it all for a more traditional humanoid look, or they can be covered with it from head to toe like a more traditional cat. This is not to say that Hito-Neko are purely irresponsible creatures, for when they themselves or those they care for are in danger, they will not hesitate to see it through to the end that the threat is resolved. If he can do it through legitimate work then all the better because while necessity demands otherwise he'd rather not be stealing from harmless innocents. He spends his days looking for easy marks while hoping for the chance to make one big score before his deadline is up. Hito-Neko usually dress in the manner of the culture they are raised around. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target. Horn. To the point where some DM’s will make an active effort not to kill them even when all logic says an enemy would certainly do so. It may not display this or other websites correctly. The glitz and glamour of her stylish life may not be worth dying for but to her it is certainly worth killing for. Charge. A female Hito-Neko enjoying the blood of a fresh kill. The unicorn can innately cast the following spells, requiring no components: At will: detect evil and good, druidcraft, pass without trace, 1/day each: calm emotions, dispel evil and good, entangle. Magic Weapons. Celestial, Elvish, Sylvan, Telepathy 60 ft. Open flames of a nonmagical nature are extinguished within the unicorn’s domain.

JavaScript is disabled. The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. Of course, all a vampire really is, is a human with special powers gained later in life, so in this generator most vampire names are just dark sounding human names. The following feats are exclusive to the Hito-Neko race. Feats give stuff like that DR, the -5/+10 mechanic, free rerolls on d20 checks, cantrips and rituals on an otherwise melee character, extra hit points, and higher saving throws. A unicorn’s lair might be an ancient ruin overgrown with vines, a misty clearing surrounded by mighty oaks, a flower-covered hilltop alive with butterflies, or some other serene woodland location. When falling from a height of 10 feet or more you do not fall prone, but still take the damage as normal. HAHAHAHAHAHAHAHA. His obsession with gambling has left him in serious debt that he has little hopes of paying off through honest means. Inquisitive Cat creatures whose colors are as diverse as their morals. Please enable JavaScript to get the best experience from this site. Yes, there was even a thread on here a year ago or so about that very thing, with lots of good examples. I'd like to keep this fairly friendly to anyone not super familiar with DnD, hence sticking with Core races and classes. https://dungeons.fandom.com/wiki/Hito-Neko?oldid=98122. The newest dress from a famous designer, tales of mountains of gold hidden in lost settlements just waiting to be found, a taste of an expensive restaurant's seasoned meat are all things a Hito-Neko can find themselves yearning for. Unicorns are just horses with a horn. Guess I’ve got my alignment sorted! Their are those of the Hito-Neko race that wish to distance themselves from that preconceived image and go to great lengths to do so. Their fingers do not have nails but instead retractable claws and their ears are higher on their head and pointed like a cats.

If anybody has any homebrewed or otherwise statblocks for asian folklore themed monsters, it … There is a product on DMs Guild called DM Option Monster Talents that offers hundreds of options. Hito-Neko come in a wide variety of heights, weights and colors. Is this the lowest CR monster with Legendary Actions and Lair Actions baseline?

… Teleport (1/Day). Because they are often looking for the next great thing of interest, subjects of fashion and fortune are often times of high priority to them. Hit: 8 (1d8 + 4) piercing damage. When making a saving throw against an effect with the charm keyword you take a -5 penalty to the saving throw.



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