(Obvious) If his experience is low and is chosen to pilot the second helicopter, he will crash into a windmill, killing him. Poor: Selects a rainbow parachute and an impoverished weapon, being of little assistance and requiring more help from the protagonists. @toyota12345 love the mod working great figured that stuff out. Alternatively, if he has experience, and Trevor fails to keep the helicopter steady so Lester can destroy the Merryweather helicopters, he'll be shot down. If u hire 1 person the pnc just stands there ....pls fix. cheers bro, the mod loads the interior but for some reason the doors are locked and the only way to get in is using trainer and airbreak into the building, @littlefilms https://www.gta5-mods.com/scripts/open-all-interiors read install instructions. https://www.gta5-mods.com/scripts/lester-factory-access-after-being-burnt, https://www.gta5-mods.com/scripts/open-all-interiors. Note: The obvious approach does not utilize a hacker. Either of the cheap gunmen will die during this heist, but even with the casualty penalty and assuming the player picks up the dropped bag, Norm ends up costing the least long-term. Changed bodyguard to Stretch character but when it hire another I have 2 but it was also stretch . Alternatively, going with the cheapest help can cost the player far more than they were attempting to save. (GTA Online), GTA 5 - How to Stop Annoying Phone Calls from In-game NPC, GTA 5 - How to Import / Export Cars Getting Only Top Range Cars, GTA 5 - How to Make Money Fast and Easy (GTA Online), Gunman: Norm Richards (7%) or Daryl Johns (6%), Gunman: Daryl Johns (6%), Norm Richards (7%) or Hugh Welsh (7%), Gunman 1: D. Jonhs (6%), N. Richards (7%), H. Welsh (7%) or K. Abolaji (8%), Gunman 2: D. Jonhs (6%), N. Richards (7%), H. Welsh (7%) or K. Abolaji (8%).

In either event, the crew will experience a casualty. @littlefilms use this https://www.gta5-mods.com/scripts/lester-factory-access-after-being-burnt, @Cabman Fixed! The only bad choices include using any of the most expensive crew members, or choosing the Covert approach where'in Daryl dies. All 'good' gunmen - Gustavo Mota, Packie McCreary, and Chef - will either avoid or survive any scripted events. As Gunman 2, is of little assistance in the shootout, requiring more help from Michael. Are the icons visible on your map? With this amount of money at stake, it almost requires the exclusion of all expensive crew members for max revenue, making the Subtle approach ill-advised as it requires an additional crew member, and a more experienced crew overall. At first glance, the Covert approach would seem less expensive with one less crew member, but this is balanced by ensuring a gunman casualty, unless the two most expensive gunmen are chosen, making the crew cut 26%. He can choose from gunmen, hackers and drivers, needed to complete the job alongside Michael, Franklin, and Trevor (excluding The Merryweather Heist and Blitz Play). It's possible to suffer a gunman casualty in each of the previous heists, leaving you with Karl @ 8% and Packie/Chef @ 12% as your cheapest options for the two gunman selections. This topic functions as a database for crew/player recruitment posts. However, it's important to note that a Poor gunman can't be improved more than once - by participating in the Bureau Raid, the second-to-last heist - as they will not survive through any earlier heists.

Note: Either approach will be identical for the hacker. Poor: As Gunman 1, successfully removes the gold from the vault. Will select, Poor: Drops roughly 10% of the jewelry when emptying display cases. Poor: Fails to control the store manager, forcing Michael to subdue her, and will crash his bike during the escape, causing a heist casualty while dropping a third of the jewelry - recoverable by Franklin.

Poor: Survives only if chosen as Gunman 1 alongside another Poor gunman. Its really hard for me to hire, I cant see where they are, and when I'm directly on the person waving, its not there, are you meant to be able to see them? For example, if Rickie Lukens, originally a 'Poor' hacker, is used in the Jewel Store Job, then he will be a 'Mediocre' hacker during the Bureau Raid, and if utilized during that heist as well, he will be a 'Good' hacker during the Big Score. Good: Controls the traffic lights with no delay while effectively sourcing the Gauntlets needed for the escape. The Loud approach essentially requires both an expensive gunman and an expensive driver; while it is possible to go with a cheap gunman, sacrificing Norm to reduce the relative crew cut by 1.5%, this makes the mission more difficult, it prevents Norm from being utilized during later heists, and in the end it can't compete with the best Smart approach - even without unlocking Packie beforehand. Gets hit by a police car and pinned to a wall, forcing the group to leave him behind and possibly get arrested by the police. This final heist can make a huge difference regarding the player's end-game fiscal capabilities, with each single percentage of crew cut potentially costing the protagonists two million dollars, or ~$650k each. Maybe their models are missing or something can I change them with a different model somehow ? Select one of the following categories to start browsing the latest GTA 5 PC mods: @tobu24 Hmm, do the crews just not appear when renting them or does nothing show up at all? Depending on the experience of chosen crew members, they may end up being killed or arrested within a scripted event, in which case their death or legal expenses will be 1.5x their original cut; e.g. Mediocre: Christian, or Rickie after one heist. Good: Avoids death-by-explosion during the escape, requiring two Good gunmen to prevent a casualty. Lastly, Daryl technically costs the least with a 9% casualty expense, but he's particularly valuable during later heists. No worries though this mod works fine it's just I can't use Lester's building which is no biggy for me. My bugstars crew is not attacking enemies. You can only recruit your gang member only (Grove St./ Green clothes gang). With this script you can now hire a crew from any of the 3 locations on your map. Among the drivers, Taliana is just as effective as Eddie and is the least expensive, though requires the completion of a random event beforehand.

However, each of these skills, represented by the bars on the character's résumé sheet, are relatively unimportant, a few gunmen being the notable exception. Poor: As Driver 1, drops roughly 9% of the gold when loading their half, and gets arrested at a road block, losing a quarter of the remaining take and causing a heist casualty. Poor: Drop roughly 10% of the jewelry when emptying the display cases, and will crash his bike during the escape, causing a heist casualty and dropping a third of the jewelry - recoverable by Franklin. As Gunman 2, effectively helps to fight through the police and NOOSE to the getaway car.

As Driver 2, does a poor job changing the Securicar tires (to no ill effect), and will later weave the truck from side to side, making Franklin's boarding slightly more difficult. The player only gets one shot at making money from each heist, thus it's important to go over all the variables and generally make the most profitable choices to the benefit of each protagonist.

I went to the locations from your screenshots and no one was there. You can hire as many crew members as you like, they will follow you around and help you in gunfights.

However, an important factor to be aware of at this stage - especially in regards to the Obvious approach - is actually having the appropriate gunmen available.

This includes their required payment (percentage cut of the net take), their starting experience (performance quality), and the earliest heist in which they may be utilized: Each time a crew member participates in a successful heist and survives, their skill ratings are increased by approximately 25% without increasing his or her pay rate. This approach pointedly required a hacker, which Rickie can easily satisfy especially with the experience of two previous heists, as he'll be just as effective as Paige at less than a third of the cost. Good: As Gunman 1, successfully removes the gold from the vault. Good: Prevents the alarm from going off for 90 seconds. Poor: Gets pinned to a wall by a police car and left behind, causing a heist casualty and dropping a quarter of the take - recoverable by Michael or Trevor.

For these reasons, the Smart approach is preferred, as it only requires an expensive gunman. Poor: Has a 4 second delay in controlling the traffic lights while poorly sourcing the Gauntlets needed for the escape.

Simply walk up to one of the locations and press E on your keyboard or right d-pad on your controller to purchase. This potential predicament could effectively inflate the total crew cut by 7%, costing the player ~$14mil, or nearly $5mil per protagonist. Generally, each participant should be upgraded by one category each heist. Good: Eddie and Taliana*, or Karim after one heist. You see, crews are good in theory. (Obvious) If chosen to pilot the second helicopter and Trevor fails to keep the helicopter steady so Lester can destroy the Merryweather helicopters, he'll be shot down. Alternatively, during the Smart approach, using a poor gunman will result in dropped jewelry, but choosing Karim over the pricier Eddie as the driver will have no adverse consequences, save the minor challenge of driving a Bati 801RR through the sewers, rather than the preferred Sanchez. *If the other gunman is good, or if chosen as Gunman 2 alongside another poor gunman.

Any crew member that survives a successful heist will earn experience, potentially improving their skills while not increasing their cut, if they're chosen for a future heist.

During this first heist, it's essential to choose a good crew member to help Michael clean out the display cases, which unfortunately is never mentioned by Lester during the setup. No casualties are expected among the gunmen, so a skilled player can easily go cheap here. Taliana Martinez, a talented driver, can also be hired after helping her receive medical attention following a car crash in the median of the freeway east of Paleto Bay, after the mission Mr. Philips.

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