They leaked this information to both Menethil Harbor and the Dragonmaw orcs, and later planed to incite both factions to race to Ironbeard's Tomb, fighting oozes and each other in the process. Menethil Harbor, on the west coast, is the only Alliance settlement in the Wetlands. Elevation rises to the east to the mountain fortress of Grim Batol, and to the south toward Loch Modan.

A Warcraft III map exists called Wetlands. The orcs who survived the onslaught fled south to the mountains, where they live to this day. It can be found after crossing through Loch Modan's Dun Algaz Gate. After about 15 mins of swimming you enter Stormwind's boundaries while still in the water, then you drown yourself. (If you flew to Hammerfall, go southwest to the crossroads near Refuge Pointe, then south to Wetlands. Cold and drear, the Wetlands is Khaz Modan's northernmost realm.

Unlocking Kul Tiran is easily the hardest allied race... Would you remove level progression or gear progression? The fanatical Twilight's Hammer, under service of Neltharion himself and the malevolent Old Gods, has seized the fortress as part of their expansion within the highlands on the east, brutally pushing back red flight's forces. Between the tidal effects of the Cataclysm and the destruction of the Stonewrought Dam, large portions of this zone have became flooded, including Menethil Harbor. GT: Forbidden Lands | PSN: CastleintheMist, ForbiddenLands| J!US FC: 0130-0846-5471. fly to hammerfall and go south till ya see the big bridge. Still have questions? From Stormwind or Iron Forge, take the tram from SW to IF, then run out into Dun Morogh heading east. People complain about classes bein boring but they willingly play 3 button specs, Lightforged Draenei are the laziest allied race, should have been broken. Talk to the Spirit Healer, reclaim your body, and you've just gotten to Stormwind in less time with less hassle. Just follow the road straight east, you might want to stop at Tarren Mill for the FP if you don't have it (if you flew to Tarren Mill start here) and go through Thora-something wall to get to Arathi Highlands. It was historically part of the original dwarven kingdom while the three tribes were united, but after the War of the Three Hammers, it fell under the control of the Wildhammer clan. Nestled among the mountains and open to the ocean as it is, it is a prime location for invading forces. 4 Answers. From the Hillsbrad Foothills, Horde players can just follow the path east and pass through the gates of the wall. To the south are a series of one thousand stone steps carved into the rock, at the top of which is Dun Algaz Gate and the entrance to Loch Modan. The Wetlands is little more than a thoroughfare for travelers moving to and from Menethil Harbor, the only safe settlement in the area.


Curious explorers could find many intriguing items in these shattered hulks. You'll come out at Dun Algaz. Log In to add custom notes to this or any other ... Take the tram to Ironforge, run through Dun Morogh, through Loch Modan, through Wetlands, through Aerathi Highlands and you'll end in Hillsbrad..... prepare to die... a lot. It's a long trip. My child is always tired from getting up at early hours to play games on the computer, what do I do? There is a north and a south tunnel, both lead to Loch Modan. Why did my human warrior become so powerful overnight?

Contents[show] Arathi Highlands From the Wetlands, east of all the rivers, there's a fork with a road going north, follow that road and pass the bridge to reach the Arathi Highlands.

This page was last edited on 8 August 2020, at 09:34.
A topographic map of the pre-Cataclysm Wetlands. Or, once you get to Menethil, you can swim south along the coastline. This marsh is not nearly as cheerful as Loch Modan. [4], The Dark Iron dwarves of Dun Modr uncovered ancient writings in their ruined fortress that spoke of an artifact called Ironbeard's Axe. I'm in the Undercity; how can I easily get to Wetlands. In Arathi, go east until you pass the alliance outpost Refuge Pointe, then go south to get to Wetlands. In the aftermath, Dark Iron agents ambushed the victors on their way out, thereby claiming the magical axe for themselves.[5].

As if rebel orcs and Dark Iron dwarves were not bad enough, Bluegill murlocs, bog beasts and oozes roam the murky landscape. Play courier via ram, uncover a ghostly mystery, do archaeology by beating up skeletal raptors, and deal a final blow against the Dark Iron on the Thandol Span.

Take the Tram from Stormwind to Ironforge, exit Dun Morogh through the northeastern passage, exit Loch Modan through the northwestern tunnel, follow the road until you are at the Wetlands and keep following it to the west. Many Ironforge strongholds once stood in this region, but war has reduced them to rubble. [citation needed]  The Dark Irons invaded Grim Batol and almost succeeded in taking full control of it, but were driven back at the last minute.

The Wetlands was initially planned to be a. Additionally, people rolling Night Elves or Draenei used to have a hell of a time meeting up with people who rolled other races, as baring a mage port or summon, they used to have to run through Wetlands to get to the other starting areas (so they'd want to be about level 20, where all the other races were fairly well off trying to meet up from level 1). The Wetlands have been the site of many a battle through the times. [4] Ruined dwarven fortresses can be seen, thrusting their bones up from the surrounding filth.

Since you don't have the flight path, you have to leave Ironforge and head south on the road. That will lead you into the Wetlands. Adventurers seeking a route to the Wetlands must either come through sieged Dun Algaz from Loch Modan or cross the damaged Thandol Span from Arathi Highlands.


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