It also does not stack with EX Skills as no damage fluctuations were observed. Requires the player's Gunpla to match the trait's Armor percentile condition to activate the trait's effects. - No Limit Break. Parts with higher Rarity will have more Cost and higher max Part Lvl thresholds: ☆1 = White, Cost 20, Part Lvl 10

- Strong Melee attack after a Step by double tapping, Guards during Steps. Requires the player to equip specific type of Gunpla Parts. Tossing the shield at any enemy, regardless of them being standard enemies or ace units automatically stuns and decapitates them, mirroring Tolle's death in the original series.

The general consensus believes that this Part Trait adds a homing capability with all forms of projectile-based shot attacks. Increases the rate of filling the Job Gauge in percentile. The player’s targeting cursor will turn Blue for Attribute advantage, Red for disadvantage, and White for neutral: Attribute advantage should be utilized against powerful enemies and adds another layer of strategy for the players to consider in Missions.

Increases the Buff / Debuff EX Skills' effects by increasing their capabilities in direct addition. Going by the same reasoning, Shooting Power boost increases all manners of ranged attacks, while Sp. - Limit Burst = Prevents stuns during Normal melee attacks, increases Melee ATK. In Missions, every stage has a line of "Main Enemy Main Word Tag:" during the Sortie Squad interface to identify the enemies' Word Tags. ☆2 = Green, Cost 40, Part Lvl 25 USE: Player1 (EX Skill Effect up 20% & Combat Stance y) + Player2 (Archer Stance y), EFFECT: Player1 ( [Combat Stance y+20%] & [Archer Stance y] )  ,  Player2 (Combat Stance +20%y & Archer Stance y). The AI behavioural pattern is dictated by its AI-Type: Short/Mid/Long-Range. Reduction values are calculated by taking the % of the base CD value: "Last Shooting Lvl1" Base CD 120s + EX Skill CD reduced 24% = 120 - [120x0.24] seconds = 91.2 seconds. 4☆ Astray Red Frame.

Gundam Battle Gunpla Warfare Guide: Part Traits and Job Licenses. - Reduced player's cooldown on Buff/Debuff/Recovery EX Skills by 50%. Reduces the cooldown of an EX Skill after it has been used at least once. The Collection progress is permanently recorded after obtaining a Part, so don't worry about loss in its progress. Arms = [Melee ATK], DEF To balance out its incredible tracking ability, they generally have low Power, high Pierce value to maintain the game balance. Increases the damage values by flat amount when the corresponding attack types are used. - Limit Burst = Unbreakable & always active Guard.

- Awakening LR  = [Shot ATK] They are essential traits when considering for building DPS-type Gunplas. - Physical-Shot - [Gundam Beam Rifle]’s ‘Last Shooting’ labelled as Beam-Shot EX Skill which requires to connect its initial melee hit to trigger its full attack The game currently has a special, unlabeled Category of EX Skills that is identifiable for its brief freeze-frames and stylistic camera movements (Last Shooting, Iron Impact, Palma Flocina, Max Output Buster Rifle etc). Its pilot was Athrun Zala, who then used the suit for several months. The fragments of the destroyed mobile suit eventually found their final, peaceful use as a playground for young children, on the same island where Athrun and Kira fought. This is the second article of the two-part series: Overview/EX Skill, Part Traits/Job Licenses. These unique textures are typically on Awakening & melee-Cinematic EX Skills and the stacking of these textures are known to completely overwrite each others’ buffs. It is either applied in flat amount or in percentile. Guide to GBGW on building your Gunpla.



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